The adventures of an 18th century imagination, located in Northern Europe formerly ruled over by joint rulers Duke Karl Frederick and Duchess Liv.Not to mention the American colony of Ny Tradgardland the 17th century Colony of New Tradgardstadt and the newly restored territory of the Shetland Isles.
Featuring a supporting bill of gaming in a diversity of times,places and scales.Hopefully something to interest all who pop by...
Sunday, 9 April 2017
George Gush 1420-1700 rules
Anyone tried using George Gush 1420-1700 rules with dbm based elements? How did you get on? I am considering them to fight the Burgundian Wars. DBM does not give us a good game for the period.
I don't see why it wouldn't work. I use DBM base sized units for Pike & Shotte. I always enjoyed the Gush rules. They seem to have passed the test of time.
Great rules - I played mine with 40mm wide bases for a long time, 4 men for pike and swordsmen, etc - and 3 men for shot units. 2 men for things like forlorn hope or skirmishers. That is, of course, 15mm (and the same basic frontage as DBx).
My favourite ever rule set! I think that would work fine, but most of the fun for me is removing figures as they get wasted :)
ReplyDeleteI know what you mean but my friend's armies are based for Dbm as elements so we have no choice.
DeleteI don't see why it wouldn't work. I use DBM base sized units for Pike & Shotte. I always enjoyed the Gush rules. They seem to have passed the test of time.
ReplyDeleteGeorge Gush wrote the best of the WRG rules, he clearly knew his stuff and attempted to capture the period.
ReplyDeleteGreat rules - I played mine with 40mm wide bases for a long time, 4 men for pike and swordsmen, etc - and 3 men for shot units. 2 men for things like forlorn hope or skirmishers. That is, of course, 15mm (and the same basic frontage as DBx).
ReplyDeleteCan't see why it wouldn't work. I played the Gush rules a lot in the '80s - they generally gave a good game.
ReplyDelete