Friday, 27 December 2019

Close wars with Irregular areas

It all started with a picture on Man of Tin’s blog from the Know the Game book on wargaming by Phil Barker. It showed a hex grid, point to point movement and board games area grids. Sorry l would post a link but can’t seem to find the post by Mark. A follow up comment there by Phil Dutre with a link to an erudite post on his blog ( albeit well over my mathematical head) continued my interest...
So yesterday on Boxing Day l drew up an Irregular Grid on unwanted LP packaging and am playing around with the idea. A very simple game where figures can move two areas ( the difficult terrain is depicted by smaller area , good going by bigger ones) and fire two areas. Hand to hand combat takes place when figures are in the same area. Melee and firing is adapted from Featherstone’s Close War rules. Here are two pictures of the experiment, we shall see if it leads anywhere...


18 comments:

  1. Interesting ideas - I hope it does lead somewhere as I'm keen to see the result!

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  2. I like the look.

    A few years ago I played about with the idea of irregular areas without any theoretical background to them but only produced 1 map good for 1 scenario and never got around to pursuing it farther though I've thought about it now and then. Privateer Raid

    I look forward to seeing more.

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    1. Helpful link to an interesting post I had forgotten about.

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  3. What a splendidly simple idea, it looks quite useful.

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    1. Would work with your Mounties etc for something different?

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  4. Clever idea. Painting the areas different colors could give the board a realistic appearence.

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    1. It is very rough and ready but has potential and more colour in the next version etc.

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  5. I have seen that sort of idea here and there over the years and was always intrigued by it. I'll be interested to see how your experiment works out.

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  6. I am intrigued also. We will see ...

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  7. Hello Alan
    The link to the Phil Barker page on my blog is https://manoftinblog.wordpress.com/2019/12/18/man-of-tin-blogvent-calendar-day-18-irregular-spaces/

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    1. Thanks Mark, will transport us to the picture that began this folly...

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  8. LP packaging - how retro!
    Some of the Scouting Wide Games maps could be adapted to this for rough ground small grid areas (hard going) and open ground bigger spaces (easy going).
    Lovely to see Featherstone era version 1 Airfix Infantry Combat Group.

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    1. Santa brought Anna’s Vampire Weekend LP in it so I am reusing it. Good idea re scouting maps, I will have a wee look today. But how to get a retro vibe?
      I have a soft spot for the Infantry Combat Group. Their opponents were Airfix Russians in role as Cold War invaders.

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  9. Very interesting! Also intrigued by LP packaging - are you a vinyl-buying hipster, then? πŸ˜€ And yes , nice to see the early airfix chaps..

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  10. Sadly not. I gave my LPs to Oxfam record shop in Edinburgh when we needed space at home. My middle daughter buys vinyl. Not really a hipster at all πŸ˜€

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  11. Interesting chalk table markings on this joyously weird fantasy demo game - are they irregular squares or Martian canals? Not sure. https://unitrecon.blogspot.com/2020/02/oaah-mars-beachhead-participation-game.html?spref=bl

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