The adventures of an 18th century imagination, located in Northern Europe formerly ruled over by joint rulers Duke Karl Frederick and Duchess Liv.Not to mention the American colony of Ny Tradgardland the 17th century Colony of New Tradgardstadt and the newly restored territory of the Shetland Isles.
Featuring a supporting bill of gaming in a diversity of times,places and scales.Hopefully something to interest all who pop by...
Tuesday, 20 February 2024
Crossfire trial game
Set up the table for a Crossfire trial game-
Will use 1930s Swedes and Norwegians until l can paint more appropriate figures . Inspiration-
So long as the bases the trees are on represent the footprint of the forest, you should be okay. Remember that the challenge is to have terrain block LOS rather than provide cover.
Thanks Eric. They do represent footprints of the forest. With hindsight l perhaps ought to have had two trees per base. Btw really enjoyed your post on the naval museum, fascinating. I am still locked out commenting wise. Alan Tradgardland
Yes, agree with Eric - my experience of XFire (and its still my favourite WW2 rule set as long as its one player per side) is that you can never have too much terrain - the more woods, fields, walls, fences etc you have, the better it works!
Looking, I would echo what has been said about terrain. It's not just the amount but also the positioning. Take a long ruler or stick [anything that demonstrates a straight line and use it to "discover" how long are the straight lines you find, remembering that both fire and MOVEMENT is in limitless straight lines. Sometimes just tweaking where the terrain pieces are will stop a squad moving from one side of the board to the other. Also one position may allow an mg a fire lane down/across most of the board. These rules necessitate a different way of looking at terrain than most other games. If you've not enough forest for now cut out some areas of felt or paper and lay a couple of twigs on them for fallen trees. A quick way to model something is to buy those big bags of tree armatures, add some white paint, and have them as deciduous trees from which the leaves have gone. Hope that's useful especially the ruler test. Stephen
The most interesting part about CrossFire is its movement/interrupt system. Curiously enough, it only occupies a small portion of the rulebook. Most rules are still rather complex combat resolution. CrossFire could really do with a simplified combat resolution system. YMMV.
On another note, CrossFire and its density of terrain requirements made me realize many other rulesets make their own assumptions w.r.t. terrain and troop density. It's often not explicitly written down, but many miniature rulesets only work well when the troop and terrain density lie within certain values. CrossFire is very sensitive to this, other rulesets less so, but it often is a unknown requisite to play the rules "as intended", yet often an unspecified variable.
So long as the bases the trees are on represent the footprint of the forest, you should be okay. Remember that the challenge is to have terrain block LOS rather than provide cover.
ReplyDeleteLooking forward to seeing your games.
Eric
Thanks Eric. They do represent footprints of the forest. With hindsight l perhaps ought to have had two trees per base. Btw really enjoyed your post on the naval museum, fascinating. I am still locked out commenting wise.
DeleteAlan Tradgardland
Yes, agree with Eric - my experience of XFire (and its still my favourite WW2 rule set as long as its one player per side) is that you can never have too much terrain - the more woods, fields, walls, fences etc you have, the better it works!
ReplyDeleteProbably need much more terrain. More enjoyable crafting ahead…
DeleteAlan Tradgardland
Looking, I would echo what has been said about terrain. It's not just the amount but also the positioning. Take a long ruler or stick [anything that demonstrates a straight line and use it to "discover" how long are the straight lines you find, remembering that both fire and MOVEMENT is in limitless straight lines. Sometimes just tweaking where the terrain pieces are will stop a squad moving from one side of the board to the other. Also one position may allow an mg a fire lane down/across most of the board.
ReplyDeleteThese rules necessitate a different way of looking at terrain than most other games.
If you've not enough forest for now cut out some areas of felt or paper and lay a couple of twigs on them for fallen trees. A quick way to model something is to buy those big bags of tree armatures, add some white paint, and have them as deciduous trees from which the leaves have gone.
Hope that's useful especially the ruler test.
Stephen
The most interesting part about CrossFire is its movement/interrupt system. Curiously enough, it only occupies a small portion of the rulebook. Most rules are still rather complex combat resolution. CrossFire could really do with a simplified combat resolution system. YMMV.
ReplyDeleteOn another note, CrossFire and its density of terrain requirements made me realize many other rulesets make their own assumptions w.r.t. terrain and troop density. It's often not explicitly written down, but many miniature rulesets only work well when the troop and terrain density lie within certain values. CrossFire is very sensitive to this, other rulesets less so, but it often is a unknown requisite to play the rules "as intended", yet often an unspecified variable.