Been working on a wee medieval combat game using a grid and the figures worked on recently. It involves using different dice ( d 6, 8 & 10) to represent the knight’s fighting prowess as well as to differentiate between heavier and lighter armour when it comes to saving throws. Early doors yet but has potential. Will add archers in where different dice will represent their skill at archery for example.
I can’t wait to see more! I’m always playing around with the idea of different dice for different levels of prowess and such. It’s exciting to see someone else’s ideas on the topic!
ReplyDeleteThanks, I shall let you know when I have got anything worth committing to paper...
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