The adventures of an 18th century imagination, located in Northern Europe formerly ruled over by joint rulers Duke Karl Frederick and Duchess Liv.Not to mention the American colony of Ny Tradgardland the 17th century Colony of New Tradgardstadt and the newly restored territory of the Shetland Isles.
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Saturday, 14 May 2016
War game holiday centre malburian rules jacobite amendments?
Does anyone have amendments to these rules for using highland clansmen?
Thanks
Alan
Alan, I don't have anything specific (or I can find quickly), but here are some notes from Barry Hilton.
Notes on troop types used. Half of the Irish and English Jacobite militia should contain 50% pikemen
All regular Jacobite cavalry and the English Williamite Horse (not Dragoons) kill on 4,5,6 on a D6 1st round of melee against other horse or 3,4,5,6 against Foot if WHC rules are used. If 1644 increase the HC factor to 4
All Highlanders and Irish Jacobite foot get +6 melee bonus in first round of melee(normal is +4) or if following up(WHC) or HC Factor of 4 if using 1644.
Highlanders move at 6” normal move, 8” charge move.
Highlanders test to charge when under artillery fire. 1st round 6 on D6 = charge nearest enemy, 2nd round 5,6 etc.
Highlanders have only 1 round of musketry or can withhold and add an extra +2 to 1st round melee(WHC) or HC 5 if 1644
Also have a look at these, http://vintagewargaming.blogspot.co.uk/2012/02/refighting-jacobite-rising-of-1745-1746_11.html
and, http://www.lurkingfear.com/rpg-games/war-games-rules/ for the Battle of Falkirk.
Alan, I don't have anything specific (or I can find quickly), but here are some notes from Barry Hilton.
ReplyDeleteNotes on troop types used.
Half of the Irish and English Jacobite militia should contain 50% pikemen
All regular Jacobite cavalry and the English Williamite Horse (not Dragoons) kill on 4,5,6 on a D6 1st round of melee against other horse or 3,4,5,6 against Foot if WHC rules are used. If 1644 increase the HC factor to 4
All Highlanders and Irish Jacobite foot get +6 melee bonus in first round of melee(normal is +4) or if following up(WHC) or HC Factor of 4 if using 1644.
Highlanders move at 6” normal move, 8” charge move.
Highlanders test to charge when under artillery fire. 1st round 6 on D6 = charge nearest enemy, 2nd round 5,6 etc.
Highlanders have only 1 round of musketry or can withhold and add an extra +2 to 1st round melee(WHC) or HC 5 if 1644
Also have a look at these,
http://vintagewargaming.blogspot.co.uk/2012/02/refighting-jacobite-rising-of-1745-1746_11.html
and,
http://www.lurkingfear.com/rpg-games/war-games-rules/
for the Battle of Falkirk.
Hope this helps give you some ideas.
cheers,
Tom