Sunday, 15 March 2026

The army of …

 

Inspite of not being able to decide on a name for these Germanic looking troops ( even with your splendid ideas)  l decided to post their army list in order to potentially use them in a game this week. They are done with only a little finishing off to be completed. I still can’t make up my mind if I see them as a sort of 20th century Reichsarmee made up of contingents from all over the shop as as something more professional with a Prussian inheritance of esprit de corps mixed with the inheritance of a stormtrooper vibe. Hmmm, name and vibe, lots to ponder on. Anyway here they are ready for action to the world of A Portable Wargame.
The engineer units are depicted as crawling through mud to cut barded wire or blow it asunder. This makes them stand out on the tabletop and doesn’t jar too much against the other green based ones. Notice the 3d printed anti tank guns ( courtesy of Doug M, much indebted again) ready to tackle those tankettes…
So here we are 4 units of engineers, 1 machine gun unit, 1 with flamethrowers- not sure how to use them in the Portable Wargame , 10 infantry units, 1 command, 2 tankettes and 2 scouts/light infantry / dismounted cavalry. 

As for rules thoughts I want to represent their stormtrooper inheritance/ attacking mentality tactically so perhaps a plus one on the dice when they advance to initiate combat for infantry units? 

Any rules suggestions welcome for this .

Now for a name hmmmmmm🤔🤔🤔🤔🤔🤔

4 comments:

  1. tradgardmastare -
    One slight change I made for my 'Long Live the Revolution' campaign was that tanks became machinegun carriers. From memory I decided that the vehicle could fire MG OR main gun, but not both. I'd have to check on that. The MG fired per normal: 3 dice.

    Of course, things like the L3/35 or Light Mk VI or PzI carried only MGs anyhow, as did some armoured cars.

    I don't as a rule use flame throwers, but I'd be inclined to treat them like MGs, but at close assault range only. I'd give them 3 dice in close assault, with no dice modification for cover or commanders with. But any hits scored AGAINST the f/thrower at close assault range is an automatic SP 'kill'. The flame-thrower stand should probably be 2SP.

    That's just a 'first pass' to see how they perform. An alternative, depending on the scale of action, is simply to treat your flame-thrower guys as assault engineers, and use the standard rules for that type. That has been my approach, but I've gone for the 'big battles' scales. The flamethrowers simply identify the type.

    If you are looking for a vaguely Germanic name, you could try
    Teutoberg-Altheim...
    Cheers,
    Ion

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  2. Didn't you previously call it "the Empire"?
    Neil

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  3. My mistake - "the Imperium".
    Neil

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  4. https://tradgardland.blogspot.com/2017/07/interwar-imaginations-revisited-gaming.html

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