Tuesday 20 February 2024

Crossfire trial game

 Set up the table for a Crossfire trial game-






Will use 1930s Swedes and Norwegians until l can paint more appropriate figures . Inspiration-

6 comments:

  1. So long as the bases the trees are on represent the footprint of the forest, you should be okay. Remember that the challenge is to have terrain block LOS rather than provide cover.

    Looking forward to seeing your games.

    Eric

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    1. Thanks Eric. They do represent footprints of the forest. With hindsight l perhaps ought to have had two trees per base. Btw really enjoyed your post on the naval museum, fascinating. I am still locked out commenting wise.
      Alan Tradgardland

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  2. Yes, agree with Eric - my experience of XFire (and its still my favourite WW2 rule set as long as its one player per side) is that you can never have too much terrain - the more woods, fields, walls, fences etc you have, the better it works!

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    1. Probably need much more terrain. More enjoyable crafting ahead…
      Alan Tradgardland

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  3. Looking, I would echo what has been said about terrain. It's not just the amount but also the positioning. Take a long ruler or stick [anything that demonstrates a straight line and use it to "discover" how long are the straight lines you find, remembering that both fire and MOVEMENT is in limitless straight lines. Sometimes just tweaking where the terrain pieces are will stop a squad moving from one side of the board to the other. Also one position may allow an mg a fire lane down/across most of the board.
    These rules necessitate a different way of looking at terrain than most other games.
    If you've not enough forest for now cut out some areas of felt or paper and lay a couple of twigs on them for fallen trees. A quick way to model something is to buy those big bags of tree armatures, add some white paint, and have them as deciduous trees from which the leaves have gone.
    Hope that's useful especially the ruler test.
    Stephen

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  4. The most interesting part about CrossFire is its movement/interrupt system. Curiously enough, it only occupies a small portion of the rulebook. Most rules are still rather complex combat resolution. CrossFire could really do with a simplified combat resolution system. YMMV.

    On another note, CrossFire and its density of terrain requirements made me realize many other rulesets make their own assumptions w.r.t. terrain and troop density. It's often not explicitly written down, but many miniature rulesets only work well when the troop and terrain density lie within certain values. CrossFire is very sensitive to this, other rulesets less so, but it often is a unknown requisite to play the rules "as intended", yet often an unspecified variable.

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